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Hovok Sim / Physics

To make sure that the Skeletons looked realistically placed, I used the Havok Sim button to apply Physics when placing the item. I did...

Fun with Halloween Banners!

As 'the war' happened just before Halloween, there are many posters and banners that are halloween-themed. I decided to put a 'BOO!'...

Bethesda Download

I uploaded and published the mod, and will be updating it as I go. It can now be downloaded from Bethesda.net here: ...

Some Model Changes

Some models didn't have a 'Clean' / Pre-War version. Instead of creating a new texture for these files, I decided to find suitable...

Misc Models to Static

To make sure the player cannot collect pre-war items in the 'simulation' or interact with my Easter Egg terminal, I am making some of the...

In-game Test (Video)

Publishing the Mod on Bethesda's site, I used Nexus Mod Manager to load my mod into Fallout 4. The transition/teleport between...

YouTube Playlist

I created a Playlist on YouTube for the tests and final Gameplay here

Notes and Terminal Notes

I have included some Notes in-game that the Player can pick up and read. I have also included an introduction on the terminal, and...

Plan for NPCs

As I would like to have NPCs in the bar, both pre-war and 'modern day' in Fallout 4 I made sure to use 'Furniture' items instead of...

Teleport via Terminal

After some trial and error, I figured out how to use Papyrus Fragments to teleport a player. When the player selects a Date, the game...

Exterior Improvements

As the interior doesn't have any windows, I decided to cover the outside of the bar with brick. I used the same texture that is used on...

Picking a location in the Commonwealth

I decided on a building near Diamond City. I will create an interior cell, then use a door to teleport the player from this location to...

Maya Mock-Up (No more Maya)

After blocking out the scene and creating some models, I realised that this wasn't expressing my intention with the project. I want to...

Mock-up in Fallout 4

Within Fallout 4, I created a mock-up scene within an existing settlement. My project should fit this aesthetic.

1 blocked-out scene in Maya

Initial scene modelled in Maya. Modelled the environment and bar with shelving. Initial items modeled and placed: - Cash Register -...

Terminal Model

Created the initial terminal in Maya. Keyboard will be a texture with normal map so it's not too high-poly.

Bar floorplan

I have created a floorplan of what I want the bar to look like before I model it in Maya.

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