Hovok Sim / Physics
To make sure that the Skeletons looked realistically placed, I used the Havok Sim button to apply Physics when placing the item. I did...
Fun with Halloween Banners!
As 'the war' happened just before Halloween, there are many posters and banners that are halloween-themed. I decided to put a 'BOO!'...
Bethesda Download
I uploaded and published the mod, and will be updating it as I go. It can now be downloaded from Bethesda.net here: ...
Some Model Changes
Some models didn't have a 'Clean' / Pre-War version. Instead of creating a new texture for these files, I decided to find suitable...
Misc Models to Static
To make sure the player cannot collect pre-war items in the 'simulation' or interact with my Easter Egg terminal, I am making some of the...
In-game Test (Video)
Publishing the Mod on Bethesda's site, I used Nexus Mod Manager to load my mod into Fallout 4. The transition/teleport between...
YouTube Playlist
I created a Playlist on YouTube for the tests and final Gameplay here
Notes and Terminal Notes
I have included some Notes in-game that the Player can pick up and read. I have also included an introduction on the terminal, and...
Plan for NPCs
As I would like to have NPCs in the bar, both pre-war and 'modern day' in Fallout 4 I made sure to use 'Furniture' items instead of...
Teleport via Terminal
After some trial and error, I figured out how to use Papyrus Fragments to teleport a player. When the player selects a Date, the game...
Exterior Improvements
As the interior doesn't have any windows, I decided to cover the outside of the bar with brick. I used the same texture that is used on...
Picking a location in the Commonwealth
I decided on a building near Diamond City. I will create an interior cell, then use a door to teleport the player from this location to...
Maya Mock-Up (No more Maya)
After blocking out the scene and creating some models, I realised that this wasn't expressing my intention with the project. I want to...
Mock-up in Fallout 4
Within Fallout 4, I created a mock-up scene within an existing settlement. My project should fit this aesthetic.
1 blocked-out scene in Maya
Initial scene modelled in Maya. Modelled the environment and bar with shelving. Initial items modeled and placed: - Cash Register -...
Terminal Model
Created the initial terminal in Maya. Keyboard will be a texture with normal map so it's not too high-poly.
Bar floorplan
I have created a floorplan of what I want the bar to look like before I model it in Maya.